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Eco Eden

3D Game | Integrating AI tools into game development

Venture into the unknown in “EcoEden.” Join Plant Buddy, an endearing plant cyborg, as he embarks on an epic quest through vibrant and mysterious alien landscapes to find a cure for his astro-botanist companion’s mission-ending illness.

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Our Game

EcoEden’s core experience goal is discovery. While the narrative sets a level of path and purpose, the gameplay is centered around exploring new environments and taking in the vibes. Players should feel curious and inquisitive, and the surprises they find or enact in the environment should spark delight.

Our Team

Erin Sawyer | Producer, UI/UX Designer

Blaine Black | Sound and Music

Adeline Wu | Programmer

Helen Yang | Artist

Oleg Plisov | Programmer

David Troetschel | Artist

My
Role

Character Design

3D modeling and animation

Level Design

Visual effects

Animation related programming

Instructor

Thomas Corbett

AI Tools

Tools

Unity, Maya, Photoshop

Art: Midjourney, Stable Diffusion, Meshy, Polycam, Adobe Firefly, Dall-E
Sound: Dance Diffusion and AudioGen
Tech: ChatGPT, Inworld AI

Design Goal

This game serves as an experimental piece on integrating AI tools into the game design process. For the art style, I selected a 3D pop-up book aesthetic to take advantage of AI's robust image generation capabilities (over 3D model generation). Additionally, I utilized AI-texturing and skybox generation to enhance the overall 3D environment.

7 Levels

Mechanics

Character Animation

Montage, Map, and Transition

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